(Bloomingdale, IL: February 24, 2011) – This issue of User Experience, the trade magazine of the Usability Professionals’ Association, has a nice balance of research- and design-related articles, ranging from note-taking, making sense of user feedback, and report writing to designing for entertainment and persuasion.
In this issue, you will learn:
- How libraries are so much more than books and how patrons are impacted by poor user experience every day.
- Report-writing techniques that will make your reports easier to consume and, as a result, more impactful.
- How eye tracking has augmented user testing of games and lead to more informed redesign decisions.
- Five tips on integrating persuasion into design to motivate users to try and continue using a product.
- How to interpret participants’ feedback when it seems to contradict their experience.
- Why so many medical devices have been recalled in the last few years and how good UX practices can reduce the risk of health complications or even death.
- How mind-mapping can be used to take notes from formative and less structured usability testing sessions.
- To pay attention to the usability issues found in mundane tasks and objects, not only the latest and greatest electronic gadgets.
- Why it makes perfect sense to have a developer on a UX team.
- What to keep in mind when re-envisioning a TV remote control.
There’s also a discussion of facial expression recognition software in our “What’s News” column by Chelsey Glasson, and reviews of two books on graphic design by Aaron Marcus.
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The Usability Professionals' Association is an international, non-profit, professional association with more than 2000 members in the US and 35 other countries. Members are specialists in evaluating and designing products that are easy to learn and use. The organization provides its members with a wide variety of professional services. Through outreach the UPA:
- Shares information about the skills and approach of usability professionals in meeting needs for usable products.
- Acts as an advocate for usability in consumer, corporate and governmental software, products and web sites.
- Educates the general public about the usability.
For more information, contact: